Create Unity mod menu instance without active class (DLL/Mono backend only)
Long time ago I worked with mod menu
for DLL/mono based Unity games, but I wanna show you a trick. There is a way to
show mod menu without using active classes such as UIRoot, Soundmanager…
You use mscorlib.dll to create instance in order to show the mod menu.
Mod the Assembly-Csharp.dll
with mod menu as usual and save it
Open mscorlib.dll
Expand the ”-” -> Locale
and edit GetText(string msg) method
On the bottom-left corner, there is
a yellow folder icon which is called ”Add Assembly Reference (Ctrl + O)”.
Click on it
Select modified Assembly-Csharp.dll
and click Open, and also UnityEngine.dll
If you don’t add UnityEngine.dll,
you might get an error
Error CS0012 The
type 'MonoBehaviour' is defined in an assembly that is not referenced. You must
add a reference to assembly 'UnityEngine, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null'. main.cs 7
Put the code
ModMenu.Start();
And compile
Save mscorlib.dll
Don't panic if your menu won't load
after you start the game. Just wait, the menu will appear while game loading