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Showing posts from April, 2020

Virtual machines on iOS

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Yes it's real. Check out  https://getutm.app/  and  https://github.com/utmapp/UTM It does not run smooth but still impressive :D This is the video of a guy who boots up Win7 and running IDA Pro on an iPad And Windows XP running Half-Life

Video tutorial: How to Mod il2cpp Android Games

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By Rev mods:

Video tutorial: How to Mod .DLL Android Games

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By Rev Mods

Il2CppDumper v6.2.1 .NET Core for macOS and Linux

Execute Il2CppDumper on terminal Usage: ./Il2CppDumper <executable-file> <global-metadata> If you want to compile it yourself, you can install .NET Core and run the folloing command lines using CMD on your project directory dotnet build --runtime osx-x64 dotnet build --runtime linux-x64 Download: https://sbupload.com/folder/1270/Il2CppDumper_CLI https://drive.google.com/open?id=1YInWYrZRgJHIDsVoAMDAEzQ3YjUbQ9aF Links: Link to .NET Core: https://dotnet.microsoft.com/download See more about .NET Core RID Catalog: https://docs.microsoft.com/en-us/dotnet/core/rid-catalog See more about Il2CppDumper: https://github.com/Perfare/Il2CppDumper Credit: Perfare

Fix black screen for decrypted Assembly-CSharp.dll

Easy to fix, just replace libmono.so with original one First, get unity version. Follow the tutorial: https://www.andnixsh.com/2019/05/how-to-get-unity-version-from-any-asset.html Download libmono.so file: https://www.andnixsh.com/2020/04/unity-mono-stuff-for-android.html On the download page, the libmono.so are usally located on \mono\Release\Libs\(cpu architecture)\ or \mono\Release\MonoLibs\(cpu architecture)\ Replace libmono.so with a correct cpu architecture in the APK file. Example: replace armv7 libmono.so to \lib\armeabi-v7a CLANS:Destiny Love is a good example to try it. It has armeabi-v7a only and Unity version 5.6.6f2 This method will not work if the game is using external protection that hooks libmono.so to load decrypted dll, you would need to bypass it. Due to stronger game protections these days, I will not teach how to bypass no matter what.

Unity mono stuff for Android

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I hosted them for anyone who need the original libmono, Managed dlls or other stuff to fix the games for Android Download links below: Google Drive: https://drive.google.com/open?id=1WqcAnoHaIA2yADbW_Bn-mbpLHVxOk199   Mega.nz: https://mega.nz/folder/LAxSwYQT#TN3vmfLi-RWFydpWWGVp_A To download a specific folder, right click and choose download and it will download as zip. Simple If the version you are looking for does not exist in the download links, please request me for the for the specific Unity version and I will upload Where did you get them from? From Unity editor. To get the unity stuff manually, you can go to https://unity3d.com/get-unity/download/archive to download older version of Unity editor Pick the version you like and download Unity Installer. In the installer, be sure to include Android Build Support After installation, you can go to [unity location]\Editor\Data\PlaybackEngines\AndroidPlayer . All stuff for Android. Under ...

Fix missing UnityEngine codes for DLL/mono backend games

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Came across a game that you can't add the mod menu due to missing codes from UnityEngine? Because it was stripped out but it is fixable This happens if UnityEngine has been stripped out To fix, you need to download original unstripped Managed libs I obtained from Unity Editor. First, get unity version. Follow the tutorial: https://www.andnixsh.com/2019/05/how-to-get-unity-version-from-any-asset.html Download Managed dll folder. Explained in this thread: https://www.andnixsh.com/2020/04/unity-mono-stuff-for-android.html Replace all managed dll files to the Extracted folder, and reload all assemblies in the dnSpy It will not be red anymore. Now you can compile Replace all managed dll files to the game's Managed folder as well

How to make external mod menu in AndLua+ (Intermediate)

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I have got some sources from other sites how to get started making external mod menu in AndLua+, especially for rooted devices or virtual space This tutorial is intermediate. It is not for newbies, it is for modders who have the knowledge of memory hacking, GameGuardian lua scripting and AndLua+ scripting You need a rooted device running Android 6.0 and above in order to work with external mod menu in AndLua+. VMOS app running Android 5.1.1 is not recomended yet Tutorials: Download AndLua+  if you haven't installed it : https://www.andnixsh.com/2020/04/andlua-v64-apk-englishchinese.html   Download XMemory.lua : https://app.box.com/s/kcx4ismuecoiydhd14kyg402v4gzil8g   Copy XMemory.lua to /data/data/com.AndLua.LY/app_lua/ using any file explorer app with root support Don't forget to import XMemory.lua if you create a new project   Download KPUBG ALP.alp project https://app.box.com/s/rtlw288456a1k36ssunnwvty8ulqj1yx   Or oth...

AndLua+ - List of runtime errors

List of runtime errors I discovered on AndLua+ *  Android.os.Build$VERSION_CODES.M is not a field or method Solution: Change Build.VERSION_CODES.M to 23 This only occur when using Android 5.1 and below See more about SDK numbers: https://developer.android.com/studio/releases/platforms *  android.view.WindowManager$LayoutParams.TYPE_APPLICATION_OVERLAY is not a field or method TYPE_APPLICATION_OVERLAY is for Oreo and above. You should differentiate the target (before and after Oreo) if Build.VERSION.SDK_INT >= 26 --Android 8.0 (API level 26)   wmParams.type = WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY   else   wmParams.type = WindowManager.LayoutParams.TYPE_PHONE end *  Unfinished string near "'(string)' Solution: Put the quote at the end of the string Missing end quote is caused by chinese character errors when using Android 5.1 and below

AndLua+ app - Change language to english

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The english version of AndLua+ just arrived but the language is chinese by default. So I will show you how to change it to english. This is for AndLua+ v6.4 and above only Download AndLua+: https://www.andnixsh.com/2020/04/andlua-v64-apk-englishchinese.html Click on the Person icon on right-bottom corner Click on blue gear icon Scroll down until you see 2 characters ( 语言 ) which means Language on the left and 4 characters ( 简体中文 ) which means Simplified Chinese on the right. Clicking on it changes to English Restart to take effect. Now it is in english. Enjoy using AndLua+

AndLua+ v6.4 APK (English/Chinese)

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  Note: I don't know much about AndLua+ programming but it was mainly used for external menu with memory hacking similar to GameGuardian, and maybe hex patching and hooking. If you have any tutorials, links or sources, feel free to share. I will also share some sources if i can :) AndLua+ has some compatibility issues on Android 5.1 and below. It is highly recommended that you use a device or an emulator running Android 6.0 and above Introduction: AndLua+ app is a lightweight scripting tool that allows you to easily perform script programming and testing on your Android phone. This is a very useful tool for those who need script programming. AndLua+ is based on the open source project lua. It uses a simple and beautiful lua language, which simplifies cumbersome Java statements. At the same time, it supports the use of most Android APIs, free installation and debugging, and makes your development on your mobile phone easier and faster. The permission requested is ...

Racing Rivals gltich exploits... never forgotten

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Yeah, never forgotten glitch exploits..... Past 2015, we make that glitch exploit that we didn't even realized until someone complained about it. We could even make fun with their engine sounds but it was too late, they patched it.

Create Unity mod menu instance without active class (DLL/Mono backend only)

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Long time ago I worked with mod menu for DLL/mono based Unity games, but I wanna show you a trick. There is a way to show mod menu without using active classes such as UIRoot, Soundmanager… You use mscorlib.dll to create instance in order to show the mod menu. Template: https://github.com/AndnixSH/UnityModMenuAndroid Full tutorial: https://www.andnixsh.com/2018/10/tutorial-unity-mod-menu-for-android.html Mod the Assembly-Csharp.dll with mod menu as usual and save it Open mscorlib.dll Expand the ”-” -> Locale and edit GetText(string msg) method On the bottom-left corner, there is a yellow folder icon which is called ”Add Assembly Reference (Ctrl + O)” . Click on it Select modified Assembly-Csharp.dll and click Open, and also UnityEngine.dll If you don’t add UnityEngine.dll , you might get an error Error                    CS0012    ...